Here we go again. Another day, another video game adaptation. Gears of War, the massively popular X-Box game, is headed to the big screen because no one has learned the lesson that movie adaptations of video games kind of suck. It’s as if this particular genre is lemming-like, and keeps jumping off a cliff (I fully understand that lemmings don’t actually do this sort of thing, but bear with me for the sake of this article). Per Deadline:

Universal Pictures has set Shane Salerno to write the screenplay for Gears Of War, the big-scale live-action adaptation of Microsoft Studios’ iconic Xbox video game franchise. Universal-based Dylan Clark is producing.

Universal and Microsoft announced their collaboration on the game in late 2016. At the time, Rod Fergusson, head of Microsoft subsidiary The Coalition that develops new Gears Of War content and the franchise co-creator, said the film would not be based on any particular game but instead be a new story set in the universe. That universe is the fictional planet of Sera, where a squad of beefed-up commandos living in a bombed-out postapocalyptic society battle swarms of alien creatures called Locusts.

Will we ever get a really good and faithful adaptation of a video game? Only time will tell. But if they’re going to do this film incorrectly, just let us know beforehand. Fanboys are already an annoying bunch, so why not satiate their future outrage: “All that s@#t you see in the video game? Gone, son! We’re adding a subplot that has nothing to do with the actual story. There’s money to be made!” You know this is going to happen, right? But I could be wrong. Hopefully…